The World Peace Game is a geopolitical simulation in which students are asked to solve 50 interlocking world problems, while at the same time, raising the country budget of all nations... 

During these challenging political and socioeconomic times in Venezuela, the appropriateness of the World Peace Game is of tangible relevance to our school community and the society at large.  Our students will find ways to approach problem solving and solution finding while learning to speak the language of compromise and compassion. 

Students grades 4-12 will play the World Peace Game once in both semesters at our Education Immersion Center during the 2018-2019 school year.  In following years, the WPG will become a mainstay of our immersive learning program with grades 4, 8, and 12 playing twice a year. The experience will include standards based assessments focusing primarily on 21st Century Learning skills including cooperative problem solving and strategic thinking, leadership, creativity, critical thinking and innovation. 

Student Preparations

 The game can be thought of as a blend of Model United Nations and the game Risk.  Aa such, students are required to come dressed  as you would for MUN,  JMUN and grade will be given for meeting this requirement.  You may be playing the role as a member of a prime minister's cabinet, a board member of the United Nations, or as team member of the World Bank, for example. If you have any questions regarding the dress code requirement, you must get clarifications prior to arriving to the game.

DRESS CODE: Dress code is in the style of the Model United Nations program. 

"Western business attire is a business jacket or suit, dress slacks or skirt, dress shirt (with a tie for men), and dress shoes. Attire should follow the rule of being appropriate for visiting an embassy. Revealing dress shirts that expose excessive bare skin are not appropriate. Sweaters or leggings are generally considered too casual for Western business attire. Clothing that reveals undergarments in any way, including being too tight, is not appropriate. MUN will not consider any manner of dress appropriate which includes T-shirts, jeans, shorts, hats, athletic shoes or any form of commercial advertising.

The Bottom Line

As you prepare, pay close attention to the “yeas” and “nays” of the dress code.

For men:

  • YES to jackets, collared shirts, ties, dress socks and shoes, suits, and slacks.

  • NO to jeans, hats, tennis shoes, t-shirts, advertising, exposed undergarments.

For women:

  • YES to jackets, blouses or collared shirts, hosiery and dress shoes, accessories, suits, dresses, skirts, and slacks.

  • NO to jeans, hats, tennis shoes, t-shirts, advertising, exposed undergarments.

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WHAT TO BRING

  1. MUN professional dress

  2. Pen to write with

  3. 6 sheets of paper stapled together, this will be your World Peace Game Journal Project.

  4. Clip board/something hard to write on

  5. A knowledge of how you will be assessed, read below.

  6. Map pencils, crayon, or markers to draw your country flag (1st day only)

  7. Water bottle

  8. Seat cushion, if you find wooden chairs uncomfortable after long periods of sitting.

 
 

ASSESSMENT

Please read the rubrics below to see how you will be assessed.  At the end of the game you will be going through the rubrics and assessing yourself, and in many cases, be asked to supply supporting evidence to justify your self score. The teacher will have to the choice to override your score up or down if assessed differently than your self score. The better supporting evidence you provide, the greater the chance the teach will not need to override your score.  If you prefer, you can download all the rubrics in one PDF file by clicking here.

 

Categories of Assessment- there is a rubric for each category that you can readin full detail down below.

 GAME RUBRICS STUDENT 2.jpeg
 

RUBRICS

You can click on each rubric image to expand it in size and see it more clearly. Take good note of what is being assessed so that you can have it in mind during your performance in the game.

 GAME RUBRICS STUDENT 9.jpeg
 GAME RUBRICS STUDENT 10.jpeg
 GAME RUBRICS STUDENT 4.jpeg
 GAME RUBRICS STUDENT 3.jpeg
 GAME RUBRICS STUDENT 5.jpeg
 GAME RUBRICS STUDENT 6.jpeg
 GAME RUBRICS STUDENT 11.jpeg
 
 

Real World Connections Paper

During the post game self assessment period, you will be ask to write a paper describing the real world connections you observed or realized between the game and the real world.

Instructions: 

Part 1: Describe the connections your saw between what you learned in the game real world events and methods for dealing with crisis. Reflect upon the Crisis Document, trade agreements, alliances, legal matters, accounting and managing budgets, dispute resolutions, the role of arms dealers, the United Nations, the World Bank etc.  

 

Part 2: Consider your own inner journey through the game. How were your perspectives or preconceived notions about world peace, geopolitical conflict, negotiations, compassion and compromise reaffirmed or altered by playing the World Peace Game?

STRATEGY SUMMARY JOURNAL (SSJ)

The project grade counts as 10% of your overall grade. All other assessments fall into the category of "Mission Assessments" that count for 90% of our grade. You can download a copy of the SSJ Project instructions here 

Instructions:

For each game day, complete your SSR. It is best to do this each day after the game ends sometime before you come to school the next day to play.  Be disciplined to do so as the memories of your gameplay will still be fresh in your mind. If you try to complete it the next day, or even worse, wait until the final day to fill out your journal, you will make unnecessary mistakes.

 

For each entry, give as much detail as possible so as to support yourself when it comes time for the teacher to asses your journal. In-depth and detailed writing will earn you a higher assessment ranking.  The 6 topics you will write about for each game day are list with little space between them. This does not mean you are to wire one sentence for each, but rather, you are to create the amount of space between each topics as needed to accommodate all your writing.  Listed on this page are Game Day1,2 and 3, but that is not all the game days. I just listed 3 to show you the format and keep this document to 1 page, however, you should recreate the format in your journal for each game day you end up playing.  Your journal must be handwritten on paper and not kept digitally. You will turn this journal in class the same day that the game ends during the Assessments Session following immediately afterwards.

Journal Elements

Actions Taken: list what actions your team decided to make

 

Outcomes: what were the cause and effect relationships associated with your actions

 

Negotiations: summarize the topic and outcome of your negotiations, ones that you were involved in or heard about from your teammates.

 

Transactions/Trades: state the financial/asset transactions that occurred with your team

 

Game Day Summary: summarize the major events of what happened in the game as a whole  

 

Strategic Reasoning: summarize the reasons for your actions and articulate the strategic thinking behind them

 

 

GAME DAY 1

Actions Taken:

Outcomes:

Negotiations:

Transactions/Trades:

Game Day Summary:

Strategic Reasoning:

 

GAME DAY 2

Actions Taken:

Outcomes:

Negotiations:

Transactions/Trades:

Game Day Summary:

Strategic Reasoning:

 

…Day 3, Day 4, Day 5…etc. 

 

OVERALL STRATEGY SUMMARY

 GAME RUBRICS STUDENT 8.jpeg

Mr.L in Denver, Colorado with John Hunter, the inventor of the World Peace Game

Colegio Internacional de Carabobo Education Immersion Center